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telematics
(originally coined by Simon Nora and Alain Minc in 1978 as a technical
term) was first used in the theorization of an art form, which celebrates
the marriage between art and technology, by Roy Ascott in early 1980s.
Following Nora and Mincs concerns over decentralization of decision-making
mechanisms, Ascott had been drawing from a central tendency of 20th
century experimental art to make the viewer an increasingly active agent
in aesthetic exchanges. He was, since his explorations in the context
of interactive art and art education around 1960s, overtly influenced
by cybernetic theory, which introduced a methodology for
thinking about the relationships amongst the various
interrelated elements of a system, concentrating on the regulation of
these elements in order to control the outcome of the system. Primary
to the management of the system was the ability for each element to offer
feedback about its own status to the other elements of the whole. In this
way, the elements could communicate with each other and provide information
that would enable the regulation of the system as a whole in order to
maintain homeostasis.
Ascotts was an attempt to theorize art as part of an integrated
process in which thought and action were interconnected components of
an inter-responsive system, fundamental to which is consciousness.
This was followed by the observable effects of second-order cybernetics,
which focused on the influence of observers and instruments on experimental
phenomena, on his thinking (especially apparent in his notion of participatory
universe, and his conception of art as a participatory process defined
by behavioral relationships between the artist, observer and the environmentas
opposed to an understanding of art as a discrete object or event). Making
use of computers capacity to enable non-local creative interaction
between remote participators, his later projects were anticipatory of
the creation of the Internet, PCs, and GUIs in their reinforcement of
the idea of global telematic interconnectivity:
[A]rt itself becomes not a discrete set of entities, but rather a web
of relationships between ideas and images in constant flux, to which no
single authorship is attributable and whose meanings depend on the active
participation of whoever enters the network
[T]here is no center,
or hierarchy, no top nor bottom
To engage in telematic communication
is to be at once everywhere and nowhere. In this, it is subversive. It
subverts the idea of authorship bound up within the solitary individual.
It subverts the idea of individual ownership of the works of imagination.
It replaces the bricks and mortar of institutions of culture and learning
with an invisible college and a floating museum the reach of which is
always expanding to include new possibilities of mind and new intimations
of reality.
* * *
It was Paul Sermon, who took Ascotts ideas into further realms,
refining them throughout a series of installation works that centralize
the idea of telematics since the beginning of 1990s: Telematic Dreaming
in 1992, Telematic Séance in 1993, Telematic
Vision in 1994, The Tables TurnedA Telematic Scene on
the Same Subject in 1997, and Telematic Encounter in
1999. All these works, in Sermons own words, embody
open systems of interaction, involving two or more remote locations and
participants, linked together via computer data networks, developing and
exchanging content through participation and involvement through complex
interface environments/installations. Consequently, it is his shared
belief that the marriage of the terms tele and informatics
(telematics) most significantly signals the possibility of being in more
than one place at one time (telepresence) as an ultimate system of teleportation.
The following, which reveals quite openly the influence of Ascotts
ideas on his work, is a few excerpts from a private interview with Sermon
himself over Telematic Dreaming:
Paul, how does "Telematic Dreaming" exactly function and what's
the kick of the project in your opinion?
"Telematic Dreaming" functions like a mirror that reflects your
image within another person's reality. The basic technical system consists
of a camera situated above a queen-size bed. The camera receives an overhead
view of the bed, which is fortunately of equal ratio to that of video
format. The image of the bed, and someone lying on it, is sent via ISDN
lines and teleconferencing systems to a video projector situated above
another bed in a geographically distant location. The live image is projected
down on to the bed, and so with it the live, life-size image of the person.
Another video camera situated next to the video projector sends an image
of the projection, and the second person lying on the bed under the projection,
back to the first bed. "Telematic Dreaming" raises and addresses
many questions, but above all, it is the question of consciousness that
interests me most. The visual image of the bodily form on a bed allows
the user's consciousness to race back and forth between the cause and
effect of their remote and local body form. It is a means of extending
consciousness through a technological extension of the body.
How important is the role of the spectator?
The spectator or user is central to the installation. Without them the
bed is an empty space of potential. When entering the bed space the user
becomes the voyeur of [his/her] own spectacle.
Present/Absentthe bodies "meet" somewhere in the digital
network. Does "Telematic Dreaming" create a new relationship
with the body?
The bodily form encapsulates our consciousness. I believe it is possible
to extend our consciousness beyond it, as in a telephone conversation
or email message, but we are a long way off the conception of it. The
bodily form as a signifier is still necessary to identify and locate our
consciousness at a distance. Therefore I am not concerned with escaping
my form but rather to look back and observe it at a distance from the
outside.
Touching as looking, looking as touchingwhat does this concentration
on one sense mean to you?
The human senses are as malleable as is the language that defines them.
All sensory input definitions are a construct of language, which itself
constructs our reality. Just because language dictates that we touch with
our hands and see with our eyes doesn't mean that's all. It's absolutely
conceivable that we can also see with our hands and touch with our eyes
in just the same way. It's a matter of manipulation and definition.
For further information on Paul Sermons work, please refer to Telematic
Connections: Reach Out and Touch the Telereal at http://telematic.walkerart.org/index.html.
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