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...Image, Time and Motion I


Instructor: Andreas Treske, Assistant Professor
Email: treske@bilkent.edu.tr
Phone: 290-2731
Office hours: Wednesday 9.30 – 11.30, FF212A

 

Movies of the Future - Storytelling with computers

 

"There are no more simple images. ... The whole world is too much for an image. You need several of them, a chain of images ..." Godard

"My practical experimentation has led me to believe that when movie sequences are linked together non-linearly, under computer control and with possibilities for user interaction, new forms or paradigms can potentially emerge." Chris Hales

 

29.12.2003

Happy new Year to everyone!

Check out this link: The Korsakow System - a tool for nonlinear storytelling developed in Berlin. I am just about to test it and see if we can apply it in ITM II. As I promised, ITM II in Spring will be much more practice oriented and based on this terms work develop interactive nonlinear video installations for a show in May at the end of the spring term. That's the plan. Send me your feedback about the korsakow system and software! Sorry, PC version is in beta release.

23.09.

Surftip: A is for Apple

16.09. Nonlinear Storytelling

"If being interactive has any meaning, then it must be that the person who is experiencing (viewing, listening to, playing, reading) the interactive story affects the way the story goes, and perhaps even the way it comes out. That's what makes a story interactive." Michael St. Hippolyte (1995) link

Cyperfilmschool - Linear and Nonlinear Storytelling
The next time you find yourself telling a story, stop and listen to the way it flows. Most stories move in a straightforward way, from beginning, to middle, to end. They have a flow. We call that structure linear storytelling, because the events of the story progress in a line, and one event clearly follows another. Each new development in the story is the result of what came just before it.
But not all stories move with this kind of simplicity. How many times have you heard a friend say, "Oh no! I forgot to tell you an important part!". Stories can also move backward and forward in time and space, sometimes logically and sometimes illogically, to establish events that are required in order to make sense of the story. This way of storytelling is called nonlinear, because the story does not move in a continuous forward-moving timeline.
The events of stories are linked together by a common element -- usually the hero, or the person telling the story. Whether you have chosen a linear or a nonlinear style, that common thread is essential to keeping the story clear. link

 

Another interesting link on storytelling is "Dimensional Story Space" by Philip van Allen from 1992.

 

 

 

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Last updated 18. September 2003

© Andreas Treske 2002/03