Image - Time - Motion II

 

Syllabus Spring 2003

Instructor: Andreas Treske (Ass. Prof.)
Thursday 9.40 - 12.30 @ FB 114 and BITS
Office Hours: Thursday 13.30 - 17.30
Room: FFB 212A Tel.: 2902731 Email: treske@bilkent.edu.tr


Course Description

A continuation from 'Image, Time and Motion I'. The course is an extended attempt to think about popular developments of time-based media in digital environments. The focus is on the critical discourse created through the works of digital artisans, net.artists and cyper entrepreneurs as well as the theoretical and analytical localization of current trends.


Readings:

• Randall Packer and Ken Jordan, Multimedia: From Wagner to Virtual Reality, Norton & Company 2001
• Lev Manovich, The Language of New Media, MIT Press 2002
• Peter Lunenfeld, Snap to Grid, A User's Guide to Digital Arts, Media, and Cultures, MIT Press 2000
• Janet H. Murray, Hamlet on the Holodeck, The Future of Narrative in Cyberspace, MIT Press 1997
• Brenda Laurel, Computers as Theatre, Addison-Wesley 1992

• Stephen Wilson: The Aesthetics and Practice of Designing Interactive Computer Events

Macromedia Director Tutorials: Robotduck, Herts :) follow links :)


Week (1)

Introduction to ITM2, course objectives, lectures and lab sessions, presentations and projects, plans, etc.


Week (2)

Bayram Holiday


Week (3)

Defining Multimedia, defining 'Media Art' - From Wagner to Virtual Reality: Overture

Recommended Reading:
• Randall Packer and Ken Jordan, "Overture," Multimedia: From Wagner to Virtual Reality
• Richard Wagner, "The Artwork of the Future," 1848
• László Moholy-Nagy, "Theater, Circus, Variety," The Theater of the Bauhaus, 1929
• Billy Klüver, "Northeastern Power Failure" 1966

Lab Session: Macromedia Director Overview


Week (4)

Field Trip: PASO Student Film Festival and New Media Section


Week (5)

Keyconcepts and Definitions: Manovich and Packer - Integration, Interactivity, Hypermedia, Immersion, and Narrativity - Numerical Representation, Modularity, Automation, Variability, Transcoding

Lab Session: Lingo Overview


Week (6)

Media Art historically (selected art works)

Presentation by Evren

Lab Session: Tutorial on INVADIRS by Brennan Young Part I - Courses or tutorials introducing Director usually start with Animation and some basic principles. This tutorial by Brennan Young from 1999 goes a different way. It introduces directly Object Oriented Programing with the example of the game Space Invadirs. Actually here you can learn much more of the possibilities and power the software can give.


Week (7)

Modalities of Interactivity and Virtuality (selected art works)

Assigned Reading:
• Packer/Jordan, Chapter II

Presentation by Atif and Caglar

Lab Session: Tutorial on INVADIRS by Brennan Young Part II

Suggested links by Atif:
http://www.sdu.dk/Hum/bkw/digital-aesthetics.htm
http://www.icinema.unsw.edu.au/pdf/interactive_narrative.pdf
http://www.jeffrey-shaw.net/html_writings/writings_by_2.php3
http://www.nap.edu/readingroom/books/screen/11.html
http://www.uis.kiev.ua/russian/win/~xyz/virtreal.html
http://www.web-of-life.de/
http://www.jeffrey-shaw.net/


Week (8)

Moving image in the context of interactive media, from digital cinema, hypermedia, electronic storytelling to games

Works: "Filmtext", Mark Amerika, more to come :)

Recommended Reading:
• Packer/Jordan, Chapter V
• Glorianna Davenport, "1001 Electronic Story Nights: Interactivity and the Language of Storytelling"

Check out and surf through: SAGAs - Readings
• Beacham, Frank, Movies of the Future. Storytelling with Computers
• Bolter, Jay David, Digital Media and Cinematic Point of View
• Brook, Peter, The Empty Space. London. Penguin Books. 1986
• Brooks, Kevin Michael, Metalinear Cinematic Narrative: Theory, Process, and Tool
• Calvino, Italo, Six Memos for the Next Millennium, Cambridge: Harvard University Press, 1988
• Hilf, William Homer, Beginning, Middle and End - Not Necessarily in that Order
• Laurel, Brenda (ed.), The Art of Human-Computer Interface Design. Addison-Wesley Publishing Company, Reading/ Mass., 1990
• Murray, Janet H., Hamlet on the Holodeck. The Future of Narrative in Cyberspace, The Free Press, New York 1997
• Manovich, Lev, What is Digital Cinema?
• Paranoid Rambling the Sixth, Computer Games, Not Computer Movies
• Platt, Charles, Interactive Entertainment. Who writes it? Who reads it? Who needs it?
• St. Hippolyte, Michael, A Plot Beyond A Line:New Ways to Be Nonlinear
• Stanislavsky, Constantin, An Actor Prepares, London: Geoffrey Bles, 1936
• Swedlow, Tracy, Enhanced Television: A Historical and Critical Perspective, The American Film Institute-Intel Enhanced Television Workshop
• Stone, Allucquere Rosanne, Will the Real Body Please Stand Up?
• Weinbren, Grahame, The Digital Revolution is a Revolution of Random Access
• (GameSpot) The 15 Most Influential Games

Presentation by Funda and Gizem

Lab Session: Tutorial on INVADIRS by Brennan Young Part III


Week (9)

Interactive environments and the composition of virtual spaces - Liquid Architectures - Networked virtual spaces that combine the poetics and fluidity of cyberspace with architectural structures.

Assigned Reading
• Packer/Jordan, Chapter IV

Presentation by Emre, Leyla and Nazife

Suggested links from Leyla:
http://lab.v2.nl/events/liquid_architecture.html
workshop on telepresence, Marcos Novak is one of the project managers
http://www.advanced.org/tele-immersion/documents.html
site listing links telepresence projects and slides
http://www.aec.at/de/futurelab/index.asp#
ars electronica website
http://surfaquarium.com/im.htm
games like poetry makeing etc.

Lab Session: Individual Projects and Term Project


Week (10)

Telematic Art - Net Art

The development of communications technologies, the Internet, and the World Wide Web as an emerging artistic medium (Packer). The history of telematic art as viewed from the Walker Art Center timeline.
Works: Paul Sermon, "Telematic Dreaming" (1992); Douglas Davis, "World's Longest Collaborative Sentence" (1994); Eduardo Kac, "Essay Concerning Human Understanding" (1994); Jenny Holzer, "Please Change Beliefs" (1995); and Jodi.org (1996)

Recommended Reading:
• Randall Packer, Net Art as Theater of the Senses. A HyperTour of Jodi and Grammatron
Human, all too Posthuman? Net Art and its Critics' by Josephine Berry, Deputy Editor, Mute
Check out: artnetweb

Presentation by Safak

Lab Session: Individual Projects and Term Project


Week (11)

Telepresence

Extending our physical and mental being into a remote space by means of telecommunications technologies (Packer).
Discussion of the implications of telepresence on networked art. Eduardo Kac is one of the pioneers in this area, along with Ken Goldberg and Musaki Fujihata. Check out his web site.
Works: "The Ornitorrinco Project," Eduardo Kac; "Telegarden," Ken Goldberg; "Light on the Net," Musaki Fujihata

Assigned Reading
• "Telepresence Art ", by Eduardo Kac

Presentation by Umut, Ozgür and Cagri

Lab Session: Individual Projects and Term Project


Week (12)

Gesamtdatenwerk: Datamapping

Internet methodologies and tools such as data analysis, intelligent agents and database technologies are being adopted for artistic purpose (Packer).
Work: "16 Sessions," C5 and Joel Slayton (1998); 1:1, C5 and Lisa Jevbratt (1999); "Desktop IS," Alexei Shulgin
Check out Whitney Biennial Internet Exhibition.

Presentation by Alper and Onder

Lab Session: Individual Projects and Term Project


Week (13 - 15)

Project/Paper - Presentations and Discussions

the big question: Will We Be Ready For An Exhibition? When and How and Who and What?


 

Assignments and Grading

Participation (30%)

Short Essay (20%)

Term Project (50%)

 

 

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© Andreas Treske, Bilkent April 2003